You are here

QoS2QQ

Noble Kale's picture

2015-10-07 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 007

First up - there's a new Feedback build up on IndieDB:

Preview image of QoS2 feedback build, 2015-10-03 01

Noble Kale's picture

2015-10-04 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 006

This entry won't be about the game development itself, or the technical aspects. It's a bit more of a personal status one.

To put it bluntly: I'm a bit worried about QoS2QQ.

Not the game itself - the gameplay seems pretty fun, the scope creep of adding bots seems to have converted into reality pretty well, and the UI is something I'm very proud of. I'm proud of the game and the work I've done on it. What's troubling me, is how little traction I seem to be getting as of late with regard to marketing it.

Noble Kale's picture

2015-09-27 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 005

First up, Quarries of Scred 2 has a feedback build available on IndieDB:

Preview image of QoS2 feedback build, 2015-09-26 01

Noble Kale's picture

2015-09-16 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 004

There's been a lot of progress on the game since the last update. Forgive me if I miss anything I've worked on - it's been a long fortnight.

Noble Kale's picture

2015-09-01 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 003

Despite being sick, I managed to get some solid progress in this week. While last week's progress was very much about the ingame visuals and gameplay elements, this week was about what I call framing (that is, the elements around the actual gameplay that help the player enjoy it). This week, I coded in Crabbens to commentate the early portions of game setup

Quarries of Scred 2 screenshot showing Crabbens commentating the player selection screen

Noble Kale's picture

2015-08-26 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 002

I've been pretty fortunate the last fortnight or so to get a surprisingly good amount of work done on QoS2:QQ. Some of it's been surprisingly productive behind the scenes stuff that the players may not notice, but some of it has been very visually indicative.

I've added:

Noble Kale's picture

2015-08-19 - Devlog - Quarries of Scred 2: Quarreling Quarriers - 001

The last little while, I've been working on a multiplayer version of Quarries of Scred, my first commercially available game. The multiplayer variant is aimed at local, competitive play (I've thrown around the pros and cons of network play, and co-operative play and decided against them both. This'll be covered in a later piece).

Subscribe to RSS - QoS2QQ