I pretty much took a break from the projects for a week - wasn't quite sure where to take things, couldn't particularly concentrate as I was a tad sick... still not entirely sure where things should go. I've lost a touch of focus, but I think this will come back after I put a few hours in.
I'd really love to put the map data into XML and just be done with it, but this causes a bunch of crap as far as getting permission to run from the browser/player - which I'd rather not deal with just now.

Tarvos does now, at least, have switchable items - these are just items that can control a target - at the moment, they're set up to hide/show things, which can enable them to open bridges, walls, or even show text for the player. I think I need to consider how I want to give the player story, etc.
I also pulled a few hours on starting Stage 003, and I'd consider it to be about 60%. I've tried to make it a significantly 'platform' style of level, whereas Stage 001 has a more 'outside Mario' feel to it. Stage 003 makes use of doors, to show both sides of a tower - I'm hoping the player will get a feel for the way in which it works in my head, but I think I need to show some graphical inclination to help get the message across.
I've neglected this one a bit, so, probably just further content addition
I'd like to work on some more general sprites - start thinking of the game after Reclamation. Maybe something Western themed (this part is recurring....)