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It's probably also a good call to start looking into making the code for Tarvos cleaner - and Javadoc compliant Started!

I had a bit of an idea for one area, which is to present a castle area as a '3D' zone - similar to what I've done with stage 3. Doors in the wall will take you deeper into a cave, transparent doors will bring you back out. This may be hard to convey, but it's pretty much how a lot of old puzzle games worked.
Part of the problem with level design is marrying the concept or feel for the level with the practicalities. I really wanted stage 3 to have a proper tower layout, but this didn't quite work with my requirement to be 'more platformer' style. I'm hoping that when the player gets to a castle level, I can bring the visual that this castle is not just a shell - it has 3 dimensions, even if they're just presented as layers...
Pretty much on hold
I've come to the realisation that I'm letting Tarvos suffer a bit of Feature creep - I keep throwing more stuff in there. This is fine, but:
I think I really need to hold up on adding any new features to Tarvos for a while - focus on cleaning it up, and making the content that Reclamation requires to actually get it into market.