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Noble Kale's picture

2010-09-04 - Weekend Development Plans 005

Quick List

Tarvos

  • Enemy Spawners
  • Consider implementing a list of rectangles to use as platforms, rather than individual sprites to make the game engine 'lighter'
  • Code to link inventory to weaponry Done!
  • 'Bonus' items, powerups, pickups - Basic code to handle these things
  • Capacity for 'Falling' animations - these will trigger when an object has a downward speed greater than a set amount

It's probably also a good call to start looking into making the code for Tarvos cleaner - and Javadoc compliant Started!

Reclamation

  • Stage 001 - Increase the size and difficulty of the cave area
  • Stage 002 - Start work Good Progress!
  • Stage 003 - Optimise sprite placement, try and lower the sprite count for foreground items to decrease 'lag in' when the player is in the middle of the stage)
  • Stage 004 - Continue work on Stage 4. Try to get a full, cohesive layout and begin consideration of placement of enemies
  • Sprites for powerups, Bonus items Started!
  • I had a bit of an idea for one area, which is to present a castle area as a '3D' zone - similar to what I've done with stage 3. Doors in the wall will take you deeper into a cave, transparent doors will bring you back out. This may be hard to convey, but it's pretty much how a lot of old puzzle games worked.

    Part of the problem with level design is marrying the concept or feel for the level with the practicalities. I really wanted stage 3 to have a proper tower layout, but this didn't quite work with my requirement to be 'more platformer' style. I'm hoping that when the player gets to a castle level, I can bring the visual that this castle is not just a shell - it has 3 dimensions, even if they're just presented as layers...

    Continuity Project

    Pretty much on hold

    General

    I've come to the realisation that I'm letting Tarvos suffer a bit of Feature creep - I keep throwing more stuff in there. This is fine, but:

    1. It's holding up Reclamation
    2. I need to go back and clean the code before I get it too complex

    I think I really need to hold up on adding any new features to Tarvos for a while - focus on cleaning it up, and making the content that Reclamation requires to actually get it into market.

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