2010-08-22 - Tarvos 005

Noble Kale's picture

Tarvos

Status report

What I fixed (fixed Bugs)

What I broke (new Bugs)

Bugs (old & new Bugs combined)

  • Collision detection algorithm - may need more investigation. This could actually be less 'bug', and more 'not sticking to the rules I forgot to write down' - This actually seems pretty solid lately

Improvements list aka To-Do

  • Implement new concept for collision detection
  • Spawners
  • More items, weapons
  • Code so that Fireballs are created after player animation is done, not at the start
  • Code to ensure that when an item is on top of another item that is moving, it also moves - ie: relative motion
  • Action Items should have a list of affected objects, rather than a single object for greater flexibility

New features/Improvements implemented

  • Switches, Levers, actionable items

Summary

Switches bring a new depth to the level building available. Whilst they can only do one thing at the moment ('Hide' a sprite), it allows for things like traps to be turned on or off, objects that block progress to be removed. In short, this is the basis for quite a few puzzle games. Lots of potential to develop the stages for Reclamation now