Things have been quite busy at work, so Arnthak has been pushed down the list a bit. I am, however, working to clean up some of the Ice Caverns, and already reworked some of the map data for the mountainside areas to make them significantly more playable.
Jay also sent along some new sprites, which I'm not going to show here - they do, however, look pretty damn sweet.
This week has been a good one for Arnthak. Content wise, there's been some significant mapwork additions, as well as a changes to some interactions. Jay has sent on some new sprites, which are an excellent update of the old Slug sprites.
It's been a busy fortnight or so - Arnthak rumbles toward completion as always. The week after the last update was spent mostly solidifying Items, crafting and lore. This week's been a whirlwind of new content - Jay has sent me over three new sprite sets for creatures, so they've gone straight in. Additionally, I was inspired to work some new features in, and a huge amount of mapwork got done.
My day-job has wrapped up for the year, so I've spent a reasonable amount of time on Arnthak since last night. Mostly, I've been focussing on Items - it's a challenge to think of an item, then break it into components and think 'where should that come from?' - when you're trying to create plants/animals/etc instead of just pulling ISO Standard Fantasy items.
On saturday, I have the good fortune to be able to attend iFest, an indie game development conference of sorts. This makes me happy for a number of reasons - the primary of which being that this particular one is gracing Melbourne, Australia (which is where I'm located). Hopefully, if nothing else, I can pick up some contacts in the field or somesuch.
Below is a list of possibly useful tools during game development processes
I noticed this tool when doing a trawl through the net for various sprites (for inspiration, etc):