World Building

Noble Kale's picture

2012-01-15 - Creative History of Arnthak 001

World Building

This is going to be a bit of a rambling post - I thought I'd talk more about the 'why' of Arnthak a bit. Not the program, but the world itself - Why Arnthak is shaped the way it is, and how it's come about/evolved. First, however, a history lesson on the game itself.

Noble Kale's picture

2011-01-08 - Why I hate trees

Building the world of Reclamation

Currently, I'm building the levels for Reclamation. I had most of them mostly done - they're now getting rebuilt into the new data format and readjusted for new physics engine capabilities. It's semi-painful... For instance, as this shot shows, trees are currently the bane of my goddamn existence:

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